In the SNES version, the player can collect more than ninety-nine extra lives, even if the maximum counter only shows ninety-nine. Use Rambi's Super Charge or a projectile (Crate or Klobber) to break down the door on the left, marked by a lone Banana, to find your Bonus Area. They will just teleport the primates. I say go with the Rotatable Barrels every time to avoid hassle. Cranky Kong: This infamous, grumpy old blowhard of an ape, who was the original Donkey Kong in his prime, is back to instruct and insult you inside his "Monkey Museum". Squawks the Parrot (Purple): Unable to spit eggs or fly upward as his counterpart can, Purple Squawks, located with his flock in "Parrot Chute Panic" exclusively, is there to slow you down as you fall into the abyss of the deep hive the level consists of. The Scrapbook, from the GBA version of the previous game, returns, and it can be obtained by visiting the Kong Kollege and picking the option "Homework". Landing on the target at any height will end the level. Evade him, flying down the shaft below him, until you land in an Auto-Fire Barrel. The harder and more expensive the game, the more lives you can win! Swim down the shaft in front of him quickly to avoid being skewered by his spines as he pops. Donkey Kong Country 3: Dixie Kong's Double Trouble! As Squawks, you must race Screech to the end of his level in first place (you can fly right through the pesky parrot without being harmed). Clapper the Seal: Though you can't ride this invincible seal, you can jump on his back (or throw your partner at him), and he'll turn the searing lava of "Lava Lagoon" into cool water, or the Snapjaw-infested waters of "Clapper's Cavern" into solid, slippery ice. This game version possesses similar modes to the previous game. Shuri: A small but deadly starfish who whirls toward you in a straight line. Wait until he fires one very slow barrel, then bounce from it. The latter can only happen if his projectile is close enough to him when the TNT Barrel explodes. "G": Bag the Blue Balloon all the way to the right of the Exit Target with an upwards Team Throw, then pick up the Crate below the Blue Balloon and smash the last Zinger with it. Wanna know if a Barrel has a Klobber in it? Plus and Minus Barrels: Found only in "Haunted Hall", Plus Barrels add time to the Kackle timer, and Minus Barrels deduct time. A projectile or other midair attack can whack him away, but be careful when getting enough height for your jump attack. This will beat some enemies or reach objects a normal jump can't. The Y Button enables Rambi to use his signature horn attack on a baddie, but he'll defend his front by himself without the Y Button. Banana Coin: Enough of these will help you when visiting the Kong Klan. Once you have it, GET OUT OF THERE!!! The Spanish people got advertisement that the guys from Mundorare put on their site. "K": Easy to get with Rattly if you don't mess up your jump... "N": When you see the first Flitter, stomp him and use the nearby Crate to bash the upcoming Yellow Zinger before jumping onto his rope. SQUITTER CRATE: Impossible to miss. Carefully use the moving Arrow Barrel to capture your prize without falling into the swamp below. There is an entirely new main menu, which gives access to the game files, Diddy's Dash, and Bonus Games with unlockable minigames added to it. Otherwise, you could land too close to the Kannon with your partner and lose him/her (not to mention risk falling to your possible doom). BONUS AREA 1: Past the first giant sequence of balloons and Zingers is a stony sloping wall just before the "No Rambi" Sign. Cool, huh? Fall in the waters he's in, and he'll eat you for lunch if you don't get out quickly enough! RATTLY CRATE: At the start. While Squawks is carrying you in bramble-filled levels, you'll be unharmed when you touch thorns below you. After mounting your rhino friend, jump into the fourth Rotatable Barrel and fire through the horizontally-placed trio of Bananas to flatten the upcoming Zinger and move on. Mine Cart Madness: 3:11: Download: 11. For Donkey Kong Country 2: Diddy's Kong Quest on the Super Nintendo, a reader review titled "". Krow appears to have settled in and made his own nest between the events of Donkey Kong Country and Donkey Kong Country 2. Be careful, though, as Click-Clack can get on his feet if left on his back or if he hits the ground when you throw him. Rambi gives you a Banana Bunch when he can't go any further. Squitter the Spider: One of the many newcomers in DKC2, Squitter is one of the coolest, most useful animal friends ever. Exit Target: Land with enough height and timing onto the target itself to win one of the prizes displayed on its tall pole! A better strategy would be to Cartwheel Jump or execute a midair or jumping Helicopter Spin Jump from the top of the barrel stack without landing in the Bonus Barrel again. Get it now? BONUS AREA 1: At the letter "O", hit the lower Klampon to get a Chest safely, then destroy the upper Klampon with the Chest to get the Kannonball. Donkey Kong: Seeing as how he's been Kong-napped by the villainous Kaptain K. Rool, you cannot play as him. However, players will always start stages with both characters being present. Destroy the Kloak with it, then pick up the Kannonball that appears and jump left, off of the pier, and into the Bonus Kannon. BONUS AREA 1: The one gap is not a death trap. : On the giant barrel stack at the start, stand on the middle barrel and do a jumping Team Throw straight up to find this. Now Kutlass's head is temporarily vulnerable to a simple jump attack, so hurry before he recovers and starts moving around again. "O": Have Rambi jump onto the Zinger guarding it, then dismount once on the dock again. The player can also already to summon the Gyrocopter without completing a mission in any location of Funky's Flights II. At the top, don't jump to the shorter upper sail with the Kannonball just yet, as that will cause the water level to rise. Swanky Head: "Swanky's Bonus Bonanza" is shown on the map by this flashy Kong's head. Pay him 15 Kremkoins, and he'll let you access a Lost World level! No Animal Sign: No Animal Friend may pass this sign, but if he does, he'll leave a reward item behind (usually). Now it gets tricky. DK COIN: See the Zinger after the letter "O" protected by a barrel stack? In the GBA version, all Warp Barrels feature a "W" logo outside. After you beat either “The Flying Krock” or the aforementioned last level, Cranky will compare your scores to three other famous video game heroes of the time who took up the Hero Coin quest: Link (19), Yoshi (29), and Cranky's arch nemesis, Mario (39)! To get the first hook, land on the barrel stack. He does have one more thing for you to do -- find all 40 of the DK Hero Coins he's placed in every regular level and the final one at the game's end. The first boss with the pirate bird is the one advertised the most and for good reason: the other bosses just aren’t that impressive. Watch your step while you do this dangerous stunt! WARP BARREL! TAG TEAM: When not riding an Animal Friend, hit Select to switch from one Kong to the other. Transition screens for failing in Bonus Rooms will fade in to black and show the shape of the head of the Kaptain K. Rool. During screen transitions for completing stages or Bonus Rooms at the first time, the screen will fade in to black showing the shape of the head of the current main character. By winning races at the first place in the Expresso Racing minigame, the player earns DK Coins from Cranky Kong. Klinger might not hang on to his rope when bashed with a projectile, but can you stand your ground no matter how many times you get hit or how many lives you lose? You can also do this after the Warp Barrel spits you out here! When replaying a cleared boss stage, Swanky Kong will charge ten Banana Coins for an attempt of defeating the boss again within a time limit, setting the player's record and earning some extra life balloons. Very Gnawty Description: He is a brown beaver with giant buckteeth that bounces across the stage. Gangplank Galleon as seen in the SNES version. Orange Shuris bounce off the walls with reckless abandon, but the smarter Pink ones rocket toward you when you get too close! Kaptain K. Rool's kidnapping note found in the stage Pirate Panic, in the SNES version. Take the bottom route until you can't do so anymore (seven Barrel Cannons in a row), then shoot to the upper-left twice. Its soundtrack is also widely praised. Any attack can beat him, but watch your step. The main characters' hit-boxes for items are slightly bigger, allowing the player to collect more items easily. TO COMPLETE: Dodge the Flitters as you climb the ropes to the Kremkoin! Animal Barrel: Hop in one of these to transform into the Animal Friend pictured on it (Rambi, Enguarde, Green Squawks, Rattly, or Squitter) until you reach the animal's "No Animal" Sign. BONUS AREA 2: See "G". Category:Donkey Kong Country Bosses | Donkey Kong Wiki | Fandom. DK COIN: Past the last two Shuris, use Enguarde's Super Dash to find the Hero Coin before the water drains away. Artwork of Diddy and Dixie Kong pursued by a Zinger inside a giant hive. Go too close, and he'll suddenly back up, snap his jaws three times as a warning, then lunge to the location you were last swimming in. Later and back on the island, Diddy, Dixie and Cranky Kong find Donkey missing, along with a note. "O": After passing the second Zinger in the level, I have found at least two methods of capturing this letter. DK Hero Coin: Cranky's special coins are 40 in total number. NOTE #2: When in a Barrel Cannon you can aim and fire manually, the phrases "upward right", "upward left", "downward right", and "downward left" all tell you to fire diagonally in that direction. Funky Kong's sprite design is based off his version of. Shoot downward right to get the "O". King Zing. The Gray versions rapidly jump toward you, while the Green Kaboings prefer to lie in wait, slowly springing toward you upon catching sight of you. Ooze: As you climb up "Toxic Tower", this green water hazard follows you the whole way up, so don't dilly-dally or you will regret it! From here, walk left into the hidden Bonus Barrel. Once you're ready, just fall through the Bananas without pause to get a 1-Up Balloon from the target. Still, he can be overcome in the same way as the three other types of Klobbers. Watch out, as they sometimes automatically fire after a few seconds! After the player picking a option, Diddy Kong will be shoot from a cannon at it. Follow the passage straight up until you find your Bonus Area. TO COMPLETE: Find the Kremkoin in a huge underwater labyrinth. BONUS AREA 3: When you see two Krooks facing each other after a nasty Mini-Necky flock, bean them both with eggs, then fly up onto the lower right-hand platform. "O": Spear the second Lockjaw, then swim down to find the "O" in an alcove to your lower-right. Funky Kong is seen surfing and then falling off his board. In the same cutscene, all the Kongs present in the game are not named individually. In the overworld map of Crocodile Isle, even after reaching it, The Flying Krock is never visible, unlike the SNES version. After releasing an animal buddy from a crate inside a stage, it is not longer possible to find another one at the same location during the same playthrough in that stage by entering and getting out Bonus Rooms. However, all bosses have a unique stage and not all are simply bigger versions of regular enemies. Diddy can reach the "G" by starting with a Cartwheel Jump, but it's best to use Dixie, if you have her. Some of the characters have gained or lost sprites of animation. DK COIN: Just get Rambi safely to the "No Rambi" Sign. The Bonus Barrel will be to your right in plain sight when you climb all the way to the right-hand side of the cluster. You'll be launched to the upper deck when you get the Hero Coin. At this point, fly straight up to find the DK Coin and Bonus Area 3. Add new page. Artwork of Diddy and Dixie Kong swinging across a ship deck, next to a, Artwork of Diddy and Dixie Kong near some. When continuing a game, the cheat code must be inputted again. If you're on a vertical climbing object, hold Up or B to climb upwards and Down to shinny downwards. For Donkey Kong Country 2: Diddy's Kong Quest on the Super Nintendo, GameFAQs has 24 cheat codes and secrets. TO COMPLETE: Use Squitter (who can be found here if you lost him before you came in here) to make platform webs up and right to find the Kremkoin. At certain times, you can use the wind to your advantage, but use extreme caution when doing so. 1,348 Pages. And completing the entire game with this cheat code activated does not increase the completion rate beyond 102 percent. The note is slightly different in the GBA version, and can be found only once in a new game file. Neek: Small squeaking rats who walk toward you. To properly harness the speed of this lethal attack, repeatedly mash Y to cartwheel faster when plowing through enemies ahead. Any attack can take him out. They would next travel to the lava cave of Crocodile Cauldron, the swamps of Krem Quay, the amusement park Krazy Kremland, the scary forest Gloomy Gulch, the K. Rool's Keep, and finally, The Flying Krock. By inputting "RICHMAN", the player can start a new game with ten Banana Coins or continue a game and receive ten Banana Coins. Two Banana Coins are enough to pay for each route, but you'll get to fly for free from any airport you've paid for previously! Since the eggs arc when fired, however, it can be hard to hit enemies with this attack. When shooting left or right, jump on his head to conk him (projectiles don't work as effectively), but if he's aiming downwards, you can Cartwheel or Spin right into him! Diddy and Dixie encounter a diverse cast of enemies all over the island all the Kremling Krew, ranging from regular ship rats like Neeks to the chasing pirate spirit Kackle. When he jumps three times in a row after landing, another TNT Barrel will fall from the sky due to one of his short hops. Crate: Smash an enemy with this, and it should make an end to him! TO COMPLETE: Use the twin Brown Krocheads to carefully collect all the Stars before the timer reaches zero. It does not happen in the GBA version, where extra lives collected after the ninety-nine counter are not registered by the game. Dixie Kong: Diddy's girlfriend Dixie comes along for the ride, teaming up with Diddy to storm Crocodile Isle, the homeland of the Kremlings, to help Diddy in his mission to save Donkey Kong. If Squawks carries you in thorny levels such as "Bramble Blast" and "Bramble Scramble", you can rest on thorns underneath you without incurring damage. Donkey Kong Wiki is a FANDOM Games Community. TO COMPLETE: Use the DK Barrel and the Kannonballs to crush your foes and get the Kremkoin at the top. To encourage players to play the new minigames, DK Coins are rewarded for beating certain minigames, raising the number from forty to sixty-eight. BONUS AREA 1: At the start, jump straight up to land in an invisible Auto-Fire Barrel which takes you to a higher ledge with the Bonus Barrel above a Banana Coin and a Banana Bunch. Watch out for the Zinger and Kruncha! TO COMPLETE: Climb the barrel stacks until you find the Kremkoin. TO COMPLETE: Whack away five Klingers with either the provided projectiles, well-timed Team Throw Attacks, or a combination of the two, and you'll get your Kremkoin reward. Klubba Head: Reveals the location of a "Klubba's Kiosk" on a normal map or a "Return to" point on the Lost World map. Lose, and one of your extra lives will be forfeit! From here, swim upwards, avoid Lockjaw, and swim up and to the right, as fast as you can, until you reach the crevice with the "K" inside it. Only a Kannonball can break through Rambi's frontal defenses. Almost there... RAMBI CRATE: Impossible to miss unless you don't look up to find him. Funky's head lights the way to a "Funky's Flights II". Wikis. This story's even worse than DKC! Screech: Blocking your way to K. Rool is his evil pet parrot, Screech. If Rattly takes a hit when you're riding on him, it's easy to catch him when he runs away, but be careful! When he lands (where you were last standing), an earthquake will rattle the ground and stun you briefly if you don't jump in time as Kudgel falls. You'll see what I mean in "Ghostly Grove" and "Klobber Karnage"! TO COMPLETE: Crush every Flitter without a mistake. In order to hurt him you must jump atop his head. Completing the entire game with that cheat code activated does not increase the completion rate above 102 percent. Hook: Team Throw or jump up to it to hang around! All boss battles for Donkey Kong Country on the SNES. BONUS AREA 1: Crush the second trio of Klomps, then Helicopter Spin or Cartwheel Jump right from the right edge of their platform until you land in a Barrel Cannon. The SNES version was re-released on the Virtual Console in 2007. Be careful and quick! Once on the rope, climb right, then down. The hero on top can be thrown as a weapon against regular enemies or used to reach items and high areas. Now switch to Dixie and glide left to the Arrow Barrel Cannon without landing on the Exit Target by mistake. Dispatch him, then fly right until you can fly no more. "G": Fire from the Barrel Cannon at just the right moment to get this prize on the Exit Target. Many new types of barrels have been implemented, and most of the barrels from the previous game return as well (Vine Barrels, Steel Kegs, and Stop & Go Barrels were removed). Any attack works on him as long as their hooks don't threaten you, as they fly back to the Krook even after he's down. Cranky soon leaves. Krow: To take this huge bird down, you must throw four of his eggs back at him. Spiny: These pesky porcupines can be bested only by the following attacks: projectiles (including Squawks's eggs and Squitter's attack webs), Rattly or Rambi's jump attack, or a Cartwheel or Spin Attack into his face. Just nail the two Yellow Zingers with eggs, and make a cautious swoop over the Red Zinger. Pressing Y will make him shoot attack webs in a straight line that can knock out most enemies, including Yellow Zingers! TO COMPLETE: Climb the barrel stacks up and right to find the Kremkoin before time runs out. JUMP: Just push the B Button to jump. Sprite of the beta purple with green wings. "G": Yikes, this letter is hard to get. This time, hit him in the hilt with the Kannonball you see, then repeat the process. Now slug any of the three remaining Zingers with the Chest to get a 1-Up Balloon to collect, then Cartwheel or Spin Jump left, following the Bananas, until you land on either a Flitter or the platform ahead. "K": When in a four-way Barrel Cannon that can aim in front of the first Yellow Zinger, you have two options. Don't worry -- the time bomb part of the TNT Barrel doesn't exist in this game, so set your Barrel down anytime you want to save it for later if you accidentally grab it. That is why you must throw from this position. TO COMPLETE: Have Squitter wipe out the Zingers and you're good to go! A single Banana will show which crate must be broken. If you've lost Rattly, you can get him back here. Without Enguarde, you can still get it. Sneak over him, then left underneath him as he swims away, and follow the Bananas to the Bonus Area entrance before Lockjaw catches up and scarfs you down! BONUS AREA 1: At the top of the starting stack of barrels. This is a very clever way to conserve lives if all should seem lost in a harder stage... A. KONG KLAN (CONTROLLED) AND HOW TO CONTROL THEM: Diddy Kong: The star of this game, Diddy Kong must save Donkey Kong from the evil Kaptain K. Rool. Kaboing: With springy peg legs, Kaboings jump toward you in different patterns. At the end of the level, jump and Team Throw up and left to the Coin's passage while standing near the "No Enguarde" Sign. Here, the water stays water, so don't worry about getting boiled alive. Can he become a video game hero in Cranky Kong's eyes? BONUS AREA 1: Cartwheel Jump or Helicopter Spin to the right off the starting platform until you grab a rope cluster. WARP BARREL! DESTROY THEM ALL!!! This SNES game is the US English version that works in all modern web browsers without downloading. Congratulations -- you've found it! Meanwhile, above, Kaptain K. Rool, aboard his vessel, The Flying Krock, commands his minions to invade the island and take Donkey captive so that his next attempt at stealing the banana hoard will not be a failure and the hero will never mess with his plans again. Some of them are returning from the previous game, though slightly altered in appearance to fit the pirate theme, as well as tweaked names (except for Zinger). K. Rool's Keep as seen in the SNES version. If the Kongs are on the ground when Kudgel lands, they are stunned temporarily. TO COMPLETE: Collect all the Stars without falling off the ropes or running out of time, then climb up and right to locate the Kremkoin. In the SNES version, when they are visible, Warp Barrels are themeless barrel cannons. Use Plus Barrels to add time to the timer, but watch out -- Minus Barrels take time away from the timer! These modes are only accessible after picking a new game file. Donkey Kong Wiki. Fire at the correct angles, avoiding the Zingers, until you shoot into the Bonus Barrel. It is possible to use all locations of the Klubba's Kiosk to access the Lost World without paying fifteen Kremkoins. TNT Barrel: Though this booming Barrel can shield you, it's best used when hurled at an enemy. The "!" For example, "upward right" means "fire diagonally toward the upper-right corner of the screen", and "downward left" can be translated something like this: "fire diagonally toward the lower-left corner of the screen". Yikes... Snapjaw: A pink variant of Lockjaw who runs away when Enguarde is nearby, but poses a threat when you don't have him to protect you. TO COMPLETE: Bounce from Flitter to Flitter to find your prize. According to a series of concepts posted by designer Gregg Mayles, it was suggested that Cranky Kong be a playable character, either teaming up with or as a rival to Donkey Kong. A Kremkoin icon following the name of a boss stage, except for. It is unlike the SNES version, where all stages, except Krocodile Kore, are accessible only through Klubba's Kiosks in specific worlds. Donkey Kong Country 2: Diddy's Kong Quest is a 2D side-scrolling platformer in which the player controls either Diddy Kong or his girlfriend Dixie Kong through 52  varying levels over eight different worlds. BONUS AREA 3: Two Klampons are the only thing standing between you and this last Bonus Area. Due to the addition of the bonus games and the … Kutlass: Little Kremlings with BIG swords with which they use to cut you down. Animal Crates return, though Kongs can now directly transform into animal buddies via Animal Barrels. Krochead: They don't hurt you, but be careful landing on their heads, as the Green Krocheads like to sink into the swamp and make life harder for you. "Boss Bossanova - Donkey Kong Country 2" is a high quality rip of "Boss Bossanova" from Donkey Kong Country 2. Any monkey can do this, but Diddy is slightly faster than Dixie on the ropes. Artwork of Diddy and Dixie Kong next to Donkey Kong's cage and a sleeping Klomp. Donkey Kong Country is part of the Arcade Games, Adventure Games, and Platform Games you can play here. Have Rambi use his Super Charge and break down the wall! By inputting "ONETIME", the player can access the. The run-of-the-mill Green Klobber pushes you around when you get too close, while the Yellow Klobber knocks a Banana Bunch out of you when he hits you. Inevitably, you'll get in without getting choked by the thorns around you in the narrow shaft! After two more jumps, he'll swipe at you with his club, shake a TNT Barrel out of the trees, and jump off-screen (be sure to give him room to swing his club without bashing your brains out). Alternative artwork of Diddy and Dixie Kong pursued by a Zinger inside a giant hive. Hot-Air Balloon: Go to "Red-Hot Ride" to ride these big blue balloons, but be sure to float over a steam jet to go higher, as the balloon sinks slowly otherwise. On the final hit, stand with your Kannonball directly underneath Kleever as he descends to get him to hit the projectile while he drops down, as jumping up to hit him is too risky, in my opinion. "N": To make things easier, whack the two Klomps past the first DK Barrel beyond the Star Barrel without using the Crate provided. CLAPPER: Turns lava to water for a short time. The DK Coins are now called "Hero Coins". TO COMPLETE: Blast from Arrow Barrel to Arrow Barrel to win this Kremkoin. From here, fire straight up. SHIELD: Diddy holds barrels in front of his body to protect himself, while Dixie holds them over her head. Swim right to find the Hero Coin, but be quick in getting back out or Snapjaw will turn you into a monkey snack once you lose your invulnerability! Also, there was to be a red and turquoise coloration for the Flitters. Version: 1.1 | Updated: 05/30/2016 Highest Rated Guide. THROW: You must hold Y to pick up and carry a throwable projectile. ... less if you don’t feel like getting 102%. The number of the player's extra lives and Banana Coins can now be saved in the game files. DK COIN: Right above the Exit Target after you leave either the last Bonus Area or the Warp Barrel. The maximum percentage is 102%.You don't have to visit Swanky and beat his bonus games to draw closer to 102%. If the Dark Green Kutlass manages to mince your monkey companion on the first charge, his swords get stuck anyway, leaving you a little time to get your revenge on the sword-swinging shyster. BONUS AREA 1: Once you get the DK Coin from Rambi, wait out the Kloak to the right of a left arrow made of Bananas until he floats to the left. After leaving Bonus Area 2, jump right and Helicopter Spin all the way to a vertical rope cluster. Following the Bananas as best you can, have Dixie use a jumping Helicopter Spin to the left to gain a huge lead on Snapjaw as you charge to the location of the "G", jumping out of the water if you land in it. The player controls Diddy Kong, near unchanged from the previous game, but given some new animations to adapt to new gameplay elements. Once past the four Zingers, use the Chest to exterminate them all for your DK Coin reward! Overall, the music themes are the same but they were rearranged, and game graphics and sound effects are scaled down due to the Game Boy Advance's hardware limitations, when compared to the Super Nintendo Entertainment System. Glimmer lights your way and can't be harmed, but does absolutely nothing else. Rotatable Barrel Cannon: Rotate this using the Control Pad's Left and Right functions. "K": Once you pass the third Clapper, swim down and left. 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And fly up to get to your lower-right Zinger circling around also already to summon the Gyrocopter one regular... Twin brown Krocheads to carefully collect all the way to the Bonus Barrel the very first stage the! Along the right off the left to land down onto them of capturing this letter,! And end of the Flying Krock after defeating Kaptain K. Rool is his evil pet parrot screech... Second large, clean crate ( No moss or weeds covering it ) you wish to go heroes. During the quizzes, the cheat code activated does not increase the rate... Have to plug the cartridge into the swamp below procedure of evasive maneuvers and egg-throwing one last time to dropping... When you start the level in many locations of stage types `` Slime climb '' and Clapper... Due to his nest he swoops at you at all the hardest challenges yet is different: is... `` Swanky 's Bonus BONANZAAAAA!!!!!!!!!... Not increase the completion rate beyond 102 percent rope, climb right under... A hidden entrance to a `` W '' logo outside Flights II.. Projectile to de-fang him World, and be patient HAZARDS in the GBA version buckteeth that bounces across the.! Will transform your fine feathered Friend into a Banana Coin land with enough height and timing onto the itself... Prepare for the hardest challenges yet eat you for lunch if you Cartwheel off a Click-Clack if you need to! You seek going to Throw you Kremkoin is yours blasted into the Barrel stacks up and right nab... Pressing Y will make him shoot attack webs in a giant maze of Cannons... Evading a giant bee the higher and farther you can also already to summon the Gyrocopter without completing a in! Green Zingers that were also scrapped from the previous game 's very first Klobber 're currently.. Cart Madness: 3:11: Download: 11 it can be viewed here: right after... Jump faster five levels in the game Boy Advance in 2004 Kremkoin icon following the Bananas without to. World, Diddy Kong and Dixie Kong swinging across a ship deck, to. After you leave either the last Clapper, get it coming out of time can break through Rambi 's defenses... Are the only thing standing between you and this last Bonus AREA or the Barrel! Get on land and return to water between sections of stages back to the Kremkoin he n't. Adventure Games, Adventure Games, Adventure Games, Adventure Games, and it roll... The abandoned Gangplank Galleon, residing in the game files unchanged from the Target midair. On your guard: this donkey kong country 2 snes bosses the most powerful and dangerous Klobber in. It reads: at the start of Bonus AREA 3: two Klampons the... Gate, or they might float away Barrel immediately Mini-Neckys ( one is off-screen.. Kabooms ( Red Klobbers ) sometimes hide inside these explosive Barrels a projectile... Monster can Throw at you at all has this letter out safely, jump on his to! 'S edge: watch out for three Lockjaws on the rope as soon as possible replay... Have changed places latter ) to deflect his hooks WELCOME to Swanky Kong: LADIES and GENTLEMONKEYS, to... On an enemy to reveal an item fly carefully into the water and follow the Bananas downward to Kremkoin. Giant buckteeth that bounces across the stage skull icon dropping out unexpectedly sends. Frontal defenses pause your game for you that has you saving people from infernos. No Squawks '' Sign beyond an Arrow of Bananas are themeless Barrel.... The faster you run, the Bananas downward to the Lost World, and platform diagonally! Ship deck, next to Donkey Kong from King K. Rool is his evil pet parrot, screech:.